The only difference is that whether you feel like this is now decided by your SteamID instead of your real-life gender." Technically nothing has changed, since half the population was already living with those feelings. We understand this causes you distress and makes you not want to play the game any more. "We understand that you may now be a gender that you don't identify with in real-life. "We understand this is a sore subject for a lot of people," wrote Rust makers Garry Newman and Taylor Trotter on the game's blog. And once they're assigned, they can't be changed - when you respawn you return to life as the assigned 'you'. ORIGINAL STORY 12.30PM BST: Open world multiplayer survival game Rust now assigns gender according to your SteamID, just as it already assigned skin colour and penis size. I don't believe that playing as a different gender/race detracts from anyone's enjoyment of the game." That's me - forever. So we're not taking a choice away from the player, we're just adding more variety to the player models. Before we added different races and genders you played as a bald white guy - you never had a choice. I also asked Newman whether there was any wiggle room in the future for periodical character re-assignment. It also has the effect of being totally balanced, so half of players will be female, half will be male etc." This way it's different for every SteamID - but it's also consistent. "It's used as a random seed, then these attributes are pulled from that seed. Maybe the gender algorithm has something to do with numbers being odd or even? Your SteamID isn't directly viewable - it's not your Steam name - but you can work it out using some helper websites. He explained that Rust pulls a player's appearance attributes from the SteamID itself, treating it as a random seed. "We're still fighting our way towards that," he added, "but that's why it is like it is." "We landed on randomising player's appearance and locking them to it, then working on a bunch of different heads and customisation attributes that would make players more and more unique. And this would be consistent and follow them around permanently. How in an ideal world players would be recognisable by what they look like. "We were also talking about how we hate how players are recognisable by their names floating over their heads. So we decided we didn't want to go down that route. "In interviews they were showing the character customisation, not the game itself. "When we talked about character customisation we realised that a lot of games that were coming out went that far into the customisation that it was 80 per cent of the game," he told me. UPDATE 4PM BST: Why - why does Rust randomly create a character for you that you must stick with? I asked Garry Newman, the man in charge, this afternoon.
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